Download EBOOK Artificial Intelligence for Computer Games: An Introduction PDF for free


Download EBOOK Artificial Intelligence for Computer Games: An Introduction PDF for free Category: Computing
The author of the book: John David Funge
Format files: PDF, EPUB
The size of the: 6.88 MB
Language: English
ISBN-13: 9781568812083
Edition: A K Peters
Date of issue: 15 August 2004

Description of the book "Artificial Intelligence for Computer Games: An Introduction":

Learn to make games that are more fun and engaging! Building on fundamental principles of Artificial Intelligence, Funge explains how to create Non-Player Characters (NPCs) with progressively more sophisticated capabilities. Starting with the basic capability of acting in the game world, the book explains how to develop NPCs who can perceive, remember what they perceive, and then continue in the game play to think about the effects of possible actions, and finally learn from their experience. Funge considers the system architecture and explains how to implement potential behaviors (both reactive and deliberate) for intelligent and responsive NPCs allowing PDF for games that are more fun and engaging. Emphasizing enduring design principles, Funge covers the basics of Game AI and provides a clear, easy to read introduction that beginning programmers and game designers will enjoy.

Download EBOOK Artificial Intelligence for Computer Games: An Introduction PDF for free


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John David Funge

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Download EBOOK Artificial Intelligence for Computer Games: An Introduction PDF for free



Download EBOOK Artificial Intelligence for Computer Games: An Introduction for free

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